Playhead:
- Tick
- --of 100
- Speed
- --
- Keys
- --
| #. | Sync | Gain | Loss | Airtime | Width | OL | DA | |
|---|---|---|---|---|---|---|---|---|
| 89% | 14.12 | 0.41 | 19% | 41.4° | 1 | 0 | ||
| 95% | 17.11 | 1.55 | 37% | 39.7° | 1 | 0 | ||
| 88% | 13.81 | 0.84 | 16% | 31.1° | 1 | 0 | ||
| 92% | 10.95 | 0.96 | 13% | 22.9° | 0 | 0 | ||
| 92% | 6.46 | 0.00 | 12% | 18.2° | 0 | 1 | ||
| 100% | 1.59 | 0.00 | 3% | 4.0° | 0 | 0 |
| #. | Sync | Gain | Loss | Max | Air | OL | DA | AvgGain | Efficiency | |
|---|---|---|---|---|---|---|---|---|---|---|
| 93.8% | 12.42 | 0.00 | 262.4 | 16 | 1 | 0 | 0.78 | 101% (191%) | ||
| 94.9% | 18.81 | 0.41 | 280.8 | 39 | 1 | 0 | 0.48 | 71% (143%) | ||
| 86.7% | 12.86 | 1.55 | 292.1 | 15 | 1 | 0 | 0.86 | 43% (71%) | ||
| 91.7% | 10.34 | 0.84 | 301.6 | 12 | 0 | 0 | 0.86 | 40% (66%) | ||
| 81.8% | 7.15 | 0.96 | 307.8 | 11 | 0 | 1 | 0.65 | 34% (59%) | ||
| 100.0% | 2.46 | 0.00 | 310.3 | 7 | 0 | 0 | 0.35 | 66% (181%) |
- Tick
- --of 100
- Speed
- --
- Keys
- --
- GOKZ
- --
- Sync
- Gain
- Loss
- Width
- Distbug
- --
- Sync
- Gain
- Max
- Efficiency
Against
This jump has no replay data, so there’s no path to draw.
Console output
zelda jumped 247.7895 units with a Long Jump
VNL | 229 Block | 3.46 Edge | 6 Strafes | 92% Sync | 250.00 Pre | 310.28 Max | 0 W | 3 OL | 1 DA | 14.6 Deviation | 26.2° Width | 57.0 Height | 100 Airtime | 0.0 Offset | 11 Crouched
[GC] LJ: 247.77480 [Block: 230 | Edge: 3.4876 | Veer: 14.6038 | Fwd: 0 | Sync: 92.00 | Max: 310.280]
[Land Edge: 13.8550 | Pre: 250.0000 | OL/DA: 3/1 | Jumpoff Angle: -20.118 | Airpath: 1.0195]
[Strafes: 6 | Airtime: 100 | Jump Direction: Forwards | Height: 56.9990]
On the board
Open the board247.79 against 25 bests on the board, from 192.03 to 253.91.
Every player’s best on the board, in units. Left of 235 is drawn 4.4 times tighter.
Longer than 13,705 of the 14,485 other jumps on the board since Oct 3.