255 block, landed 276.82 , KZTimer Longjump block, by zelda
- Strafes
- 7
- Sync
- 85%
- Pre
- 274.85
- Max
- 358.59
- Distance board
- 276.82
Breakdown
Console output
zelda jumped 276.8161 units with a Long Jump
GOKZ
- KZT
- 255
- Block
- 1.87
- Edge
- 7
- Strafes
- 85%
- Sync
- 274.85
- Pre
- 358.59
- Max
- 1
- W Release
- 4
- Overlap
- 5
- Dead Air
- 6.9
- Deviation
- 34.1°
- Width
- 55.8
- Height
- 99
- Airtime
- 0.0
- Offset
- 6
- Crouch Ticks
| #. | Sync | Gain | Loss | Airtime | Width | Overlap | Dead Air |
|---|---|---|---|---|---|---|---|
| 1. | 78% | 20.14 | 0.00 | 18% | 60.4° | 1 | 0 |
| 2. | 80% | 14.73 | 0.00 | 15% | 46.7° | 1 | 0 |
| 3. | 100% | 12.61 | 0.00 | 14% | 34.7° | 0 | 0 |
| 4. | 92% | 11.02 | 0.00 | 13% | 29.3° | 0 | 1 |
| 5. | 93% | 10.11 | 0.14 | 14% | 25.5° | 1 | 0 |
| 6. | 85% | 8.77 | 0.19 | 13% | 22.4° | 1 | 0 |
| 7. | 67% | 6.69 | 0.00 | 12% | 19.5° | 0 | 4 |
Distbug
- 276.79718
- LJ
- 255
- Block
- 1.8965
- Edge
- 6.8552
- Veer
- +1
- Fwd
- 84.85%
- Sync
- 358.590
- Max
- 19.8672
- Land Edge
- 274.8512
- Pre
- 4/5
- OL/DA
- -35.965
- Jumpoff Angle
- 1.0249
- Airpath
- 7
- Strafes
- 99
- Airtime
- Forwards
- 55.8259
- Height
| #. | Sync | Gain | Loss | Max | Air | OL | DA | AvgGain | Efficiency |
|---|---|---|---|---|---|---|---|---|---|
| 1. | 86.7% | 18.70 | 0.00 | 293.5 | 15 | 1 | 0 | 1.25 | 65% (89%) |
| 2. | 80.0% | 14.84 | 0.00 | 308.4 | 15 | 1 | 0 | 0.99 | 55% (89%) |
| 3. | 85.7% | 13.38 | 0.00 | 321.8 | 14 | 0 | 0 | 0.96 | 46% (76%) |
| 4. | 93.3% | 11.35 | 0.00 | 333.1 | 15 | 0 | 1 | 0.76 | 39% (69%) |
| 5. | 100.0% | 10.34 | 0.00 | 343.5 | 14 | 1 | 0 | 0.74 | 36% (61%) |
| 6. | 84.6% | 8.77 | 0.14 | 352.1 | 13 | 1 | 0 | 0.67 | 34% (60%) |
| 7. | 61.5% | 6.69 | 0.19 | 358.6 | 13 | 0 | 4 | 0.51 | 32% (59%) |
Each cell is one tick of the replay, starting at takeoff. An orange cell is both keys held.
Takeoff and landing
- Edge
- 1.90
- Land edge
- 19.87
- Fwd release
- 1 tick late
- Jumpoff angle
- -36.0°
- Veer
- 6.86
The tick on each track is the ideal. On W release it is the middle, early to the left and late to the right.
Strafes, tick by tick
Width is ticks, height is speed gained. Move across to read a tick.
Left Right Speed lost Both keys held
Path from above
Speed lost
Crouched
On the ticks above. Strafe by strafe
On the board
Open the board- 21 pixnum 4 blocks ahead 259

- 22 Fall 3 blocks ahead 258

- zelda Would be 22nd 255

- 23 bugg 18.42 behind 255

- 24 SS 4 blocks behind 251

Longer than 1,257 of the 2,069 other jumps on the board since Oct 3.
Their bests here
5 bests, newest first
Passed once since. Jump 9 of 38 in a session of 23 minutes.
Oct 14
- Best Up from 255 260
- This jump Up from 240 255
Sep 22
Jumped on its own, with nothing within 45 minutes either side.