zelda
18th of 42 on the board
kz_return
18 hours ago, in the last day

260 block, landed 277.52 , KZTimer Longjump block, by zelda

Strafes
7
Sync
88%
Pre
275.85
Max
356.39

277.52: 17.52 past the block it cleared, 1.48 short of parker, the record.

  • their best before 255 block +5 blocks
  • block cleared 260 block +17.52 past it
  • hardstylevanilla, 17th 262 block 2 blocks up
  • landed 277.52
  • parker, the record 279 block 19 blocks up
  • Ownage 280 2.48 short

Breakdown

zelda against parker
BlockDistancePreMaxSyncStrafesAirtime
zelda260277.52275.85356.3988%799
parker 279280.51275.35373.2191%9100
−19−2.99+0.50−16.82−3%−2−1
Speed against parker At landing −16.3 u/s
0−16TakeoffLanding

Console output

zelda jumped 277.5169 units with a Long Jump

GOKZ
KZT
260
Block
0.39
Edge
7
Strafes
88%
Sync
275.85
Pre
356.39
Max
1
W Release
4
Overlap
4
Dead Air
13.1
Deviation
32.0°
Width
55.8
Height
99
Airtime
0.0
Offset
6
Crouch Ticks
Each strafe as GOKZ stored it, in its console order
#.SyncGainLossAirtimeWidthOverlapDead Air
1.89% 20.580.0018%60.6°20
2.93% 15.500.1515%43.9°00
3.93% 12.590.0014%33.7°10
4.93% 11.340.0914%29.3°00
5.93% 9.450.1714%23.4°00
6.92% 7.750.0013%18.8°10
7.55% 4.570.8411%14.7°04
Distbug
277.49817
LJ
260
Block
0.4219
Edge
13.1454
Veer
+1
Fwd
87.88%
Sync
356.393
Max
16.7866
Land Edge
275.8511
Pre
4/4
OL/DA
-37.663
Jumpoff Angle
1.0253
Airpath
8
Strafes
99
Airtime
Forwards
55.8259
Height
Each strafe as Distbug stored it, in its console order
#.SyncGainLossMaxAirOLDAAvgGainEfficiency
1.0.0% 0.000.00275.91100.0037% (37%)
2.93.3% 19.690.00295.515101.3166% (91%)
3.100.0% 15.390.00310.914001.1054% (94%)
4.86.7% 12.910.15323.715100.8643% (72%)
5.100.0% 12.030.00335.715000.8038% (73%)
6.92.9% 9.450.09345.114000.6733% (56%)
7.85.7% 7.750.17352.714100.5528% (50%)
8.54.5% 4.570.84356.411040.4227% (44%)

Each cell is one tick of the replay, starting at takeoff. An orange cell is both keys held.

Takeoff and landing

Edge
0.42
Land edge
16.79
Fwd release
1 tick late
Jumpoff angle
-37.7°
Veer
13.15

The tick on each track is the ideal. On W release it is the middle, early to the left and late to the right.

Strafes, tick by tick

Width is ticks, height is speed gained. Move across to read a tick.

Left Right Speed lost Both keys held
zelda20.615.512.611.39.47.84.60163248648096parkerTick

Path from above

zelda against parker

Speed lost
Crouched
On the ticks above.
5 R05 L1234567Tick 0163248648096

Strafe by strafe

Each strafe of zelda: gain, loss, sync, width and ticks
1234567All
Gain20.6 15.5 12.6 11.3 9.4 7.8 4.6 81.8
Loss 0.1 0.1 0.2 0.8 1.2
Sync89% 93% 93% 93% 93% 92% 55% 88%
Width61° 44° 34° 29° 23° 19° 15° 32°
Ticks18 15 14 14 14 13 11 99

On the board

Open the board
  1. 16
    Rhisland
    4 blocks ahead 264
  2. 17
    hardstylevanilla
    2 blocks ahead 262
  3. 18
    zelda
    This jump 260
  4. 19
    E
    0.24 behind 260
  5. 20
    post a money spread
    2.53 behind 260

Longer than 1,842 of the 2,016 other jumps on the board since Oct 3.

Their bests here

5 bests, newest first

Still their best, 18th on the board. Jump 12 of 38 in a session of 23 minutes.

Oct 14

  1. This jump Up from 255 260
  2. Up from 240 255

Sep 22

  1. Up from 208 240
  2. Up from 192 208
  3. First 192

Jumped on its own, with nothing within 45 minutes either side.