zelda
Not their best today. They are 18th of 42 with 260 block, 277.52
kz_return
15 hours ago, in the last day

255 block, landed 278.16 , KZTimer Longjump block, by zelda

Strafes
7
Sync
88%
Pre
276.10
Max
362.66

278.16: 23.16 past the block it cleared, 0.84 short of parker, the record.

  • block cleared 255 block +23.16 past it
  • Fall, 22nd 258 block 3 blocks up
  • landed 278.16
  • parker, the record 279 block 24 blocks up
  • Ownage 280 1.84 short
Distance board
278.1613th there

Breakdown

zelda against parker
BlockDistancePreMaxSyncStrafesAirtime
zelda255278.16276.10362.6688%799
parker 279280.51275.35373.2191%9100
−24−2.35+0.75−10.55−3%−2−1
Speed against parker At landing −10.0 u/s
0−10TakeoffLanding

Console output

zelda jumped 278.1574 units with a Long Jump

GOKZ
KZT
255
Block
2.17
Edge
7
Strafes
88%
Sync
276.10
Pre
362.66
Max
2
W Release
7
Overlap
1
Dead Air
16.1
Deviation
34.9°
Width
55.8
Height
99
Airtime
0.0
Offset
6
Crouch Ticks
Each strafe as GOKZ stored it, in its console order
#.SyncGainLossAirtimeWidthOverlapDead Air
1.84% 20.830.0019%64.2°30
2.93% 15.680.3914%45.7°00
3.93% 12.500.0414%34.2°10
4.100% 12.430.0014%33.3°00
5.93% 10.910.0014%28.2°01
6.85% 8.790.0013%22.1°20
7.64% 5.840.0011%16.6°10
Distbug
278.13831
LJ
255
Block
2.2002
Edge
16.1124
Veer
+2
Fwd
87.88%
Sync
362.665
Max
20.4727
Land Edge
276.1015
Pre
7/1
OL/DA
-37.169
Jumpoff Angle
1.0273
Airpath
9
Strafes
99
Airtime
Forwards
55.8259
Height
Each strafe as Distbug stored it, in its console order
#.SyncGainLossMaxAirOLDAAvgGainEfficiency
1.0.0% 0.000.00276.12200.0036% (37%)
2.93.3% 19.790.00295.915101.3268% (99%)
3.100.0% 15.950.00311.814001.1458% (93%)
4.92.3% 12.740.39324.213100.9848% (75%)
5.93.3% 12.650.04336.815000.8444% (75%)
6.92.9% 10.490.00347.314010.7540% (65%)
7.84.6% 8.410.00355.713200.6535% (68%)
8.88.9% 5.790.00361.59100.6432% (50%)
9.25.0% 1.180.00362.74000.2917% (33%)

Each cell is one tick of the replay, starting at takeoff. An orange cell is both keys held.

Takeoff and landing

Edge
2.20
Land edge
20.47
Fwd release
2 ticks late
Jumpoff angle
-37.2°
Veer
16.11

The tick on each track is the ideal. On W release it is the middle, early to the left and late to the right.

Strafes, tick by tick

Width is ticks, height is speed gained. Move across to read a tick.

Left Right Speed lost Both keys held
zelda20.815.712.512.410.98.85.80163248648096parkerTick

Path from above

zelda against parker

Speed lost
Crouched
On the ticks above.
5 R05 L1234567Tick 0163248648096

Strafe by strafe

Each strafe of zelda: gain, loss, sync, width and ticks
1234567All
Gain20.8 15.7 12.5 12.4 10.9 8.8 5.8 87.0
Loss 0.4 0.4
Sync84% 93% 93% 100% 93% 85% 64% 88%
Width64° 46° 34° 33° 28° 22° 17° 35°
Ticks19 14 14 14 14 13 11 99

On the board

Open the board
  1. 21
    pixnum
    4 blocks ahead 259
  2. 22
    Fall
    3 blocks ahead 258
  3. zelda
    Would be 22nd 255
  4. 23
    bugg
    19.76 behind 255
  5. 24
    SS
    4 blocks behind 251

Longer than 1,222 of the 2,013 other jumps on the board since Oct 3.

Their bests here

5 bests, newest first

This jump was never one of them. Jump 33 of 38 in a session of 23 minutes.

Oct 14

  1. Best Up from 255 260
  2. Up from 240 255

Sep 22

  1. Up from 208 240
  2. Up from 192 208
  3. First 192

Jumped on its own, with nothing within 45 minutes either side.